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Tft hyper roll ranks
Tft hyper roll ranks






In TFT, Hyper Roll used to mean saving your early game gold until stage 3-1. Like that isn’t enough, Riot recently added a new mode to the game called Hyper Roll. From insightful game balances to new and exciting content, TFT continues to guarantee loads of fun.

  • Yordle: The Yordle (3) trait gives two bonus Yordles while standard TFT gives one.After the release of Teamfight Tactics (TFT), Riot keeps making the game better.
  • The lower your health, the better the dice.
  • Mercenary: The luck of your Mercenary dice is based on your Tactician's remaining health rather than the length of your loss streak.
  • Glutton gains twice as many stats from eating units.
  • New Effect: The planning phases after after Stage 8-1 now have 10 additional seconds.
  • New Effect: The planning phase after the first round of each stage after Stage 3-1 now has 5 additional seconds.
  • Planning phase for no armory rounds reduced to 25 seconds from 30.
  • Movement speed reduced to 175% from 200%.
  • Some Augments will be disabled in Hyper Roll for gameplay fluidity and balance purposes.
  • Completed item armory chances changed to 75% chance of getting 1 offensive item, 1 defensive item, 1 utility item, and 1 random item 15% chance of getting 1 offensive item, 1 defensive item, 1 utility item, and 1 tailored Emblem and 10% chance of getting 2 random items and 2 tailored Emblems.
  • Component item armory chances changed to 70% chance of getting 3 item components, 20% chance of getting 3 item components and 1 Neeko's Help or Loaded Dice, and 10% chance of getting 3 item components and 1 Spatula.
  • Completed item armories now appear at Stages 8-2 and 9-2.
  • Component item armories now appear at Stages 3-2, 4-2 and 6-2.
  • New Effect: Now grants Augment armories at Stages 3-1, 5-2, and 7-2.
  • Removed: No longer grants Radiant Item armories.
  • Hyper Roll grants a flat 50 XP per game, but players are able to complete missions in Hyper Roll.
  • Hyper Roll will have its own separate ranked rewards at the end of the set.

    tft hyper roll ranks

  • Players will get Ranked rewards based on the highest rating they achieve at the end of each stage, starting at Green tier.
  • Hyper Roll has its own Ranked system, using Grey (0 points), Green (1400 points), Blue (2600 points), Purple (3400 points), and Hyper (4200+ points) tiers instead of the standard Iron to Challenger tiers.
  • No gold bonuses from wins or lose streaks.
  • There is no gold interest in Hyper Roll.
  • Increased by 5 seconds for rounds with armories.
  • Planning phases last 25 seconds, increased to 35 seconds after stage 8-1.
  • Certain Champions and Traits have been adjusted to match the gameplay differences in Hyper Roll.
  • Little Legends automatically level up at the start of each stage.
  • tft hyper roll ranks

    Stages 8-2 and 9-2 grant completed item armories which have a 75% chance of getting 1 offensive item, 1 defensive item, 1 utility item, and 1 random item 15% chance of getting 1 offensive item, 1 defensive item, 1 utility item, and 1 tailored Emblem and 10% chance of getting 2 random items and 2 tailored Emblems.Stages 3-2, 4-2, and 6-2 grant component item armories which have a 70% chance of getting 3 item components, 20% chance of getting 3 item components and 1 Neeko's Help or Loaded Dice, and 10% chance of getting 3 item components and 1 Spatula.Stages 3-1, 5-2, and 7-2 grant Augment armories.

    tft hyper roll ranks

    Carousel is not a part of the Hyper Roll game mode.Little Legends have 75% increased movement speed.Little Legends only have 20 health and take 2 damage per loss for the first 4 stages, 4 damage per loss from stages 5 through 7 and 6 damage per loss at stage 8 and beyond.








    Tft hyper roll ranks